POV-Ray : Newsgroups : povray.beta-test : reflection : reflection Server Time
31 Jul 2024 02:18:13 EDT (-0400)
  reflection  
From: Trevor Quayle
Date: 15 Sep 2001 18:37:41
Message: <3ba3d835@news.povray.org>
I have my camera inside a hollow sphere with no_image looking at another
sphere.  The problem is, I can see the other sphere but it's reflection
block isn't working.
Is this a bug or am I doing something wrong here?

-tgq

code:
global_settings{
  assumed_gamma 1.0
  ambient_light 1.0
  max_trace_level 25
}

camera {
  direction z
  up y
  right x*image_width/image_height
  location 20*z
  look_at  0
}

light_source{15 15
  looks_like{
    sphere{0 10}
    pigment{rgb 1}
    finish{ambient 15}
  }
}

#declare MD1=
material{
  texture{
    pigment{rgb<0.6, 0.5, 0.2>}
    finish{
      ambient 0
      diffuse 0.05
      brilliance 1.0
      conserve_energy
      reflection {
        0 1
        fresnel on
        metallic 0
      }
    }
  }
  interior{ior 15}
}

sphere{0 5 material{MD1}}
sphere{20*z 1 material{MD1} no_image hollow}
plane{y,-7 pigment{checker rgb 0 rgb 1 scale 4}finish{diffuse.1}}//   TGQ




--
camera{location z*13look_at 0}light_source{15 15looks_like{sphere{0 10
}pigment{rgb 1}finish{ambient 15}}}union{torus{3,0.5rotate x*90}cone{y
*4,.5,-y*8,0}cone{-x*4,.5,x*8,0}pigment{rgb<.7,.6,.4>}finish{ambient 0
diffuse 0reflection{1fresnel on metallic 1}}interior{ior 25}rotate 15}
plane{y,-7pigment{checker rgb 0rgb 1scale 4}finish{diffuse.1}}//   TGQ


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